const enum GameEvent {
    /**@param GAME-SDK 游戏-SDK 游戏准备就绪 */
    GAME2SDK_READY = "GAME2SDK_READY",
    /**@param GAME-SDK 结束游戏-成功 */
    GAME2SDK_OVER_SUCCESS = "GAME2SDK_OVER_SUCCESS",
    /**@param GAME-SDK 结束游戏-失败 */
    GAME2SDK_OVER_FAIL = "GAME2SDK_OVER_FAIL",



    /**@param SDK-GAME 开始游戏 */
    SDK2GAME_PLAY_GAME = "SDK2GAME_PLAY_GAME",
    /**@param SDK-GAME 刷新游戏 */
    SDK2GAME_REPLAY_GAME = "SDK2GAME_REPLAY_GAME",
    /**@param SDK-GAME 游戏结束 */
    SDK2GAME_PLAY_END = "SDK2GAME_PLAY_END",


    /**@param  SDK-GAME 监听-当前关卡 返回 关卡数 */
    SDK2GAME_CURR_LEVEN = "SDK2GAME_CURR_LEVEN", 
    /**@param  SDK-GAME 监听-当前游戏状态 Game */
    SDK2GAME_GAME_MODE = "SDK2GAME_GAME_MODE",

    
    /**重新更新banner广告 */
    ON_CHANGE_BANNER = 'ON_CHANGE_BANNER',
}
